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SMITE

SMITE is a third-person MOBA with over ten million player worldwide. As a gameplay programmer, my job was primarily to implement new playable characters and their unique abilities. Working within Unreal Engine 3 and a sprawling codebase adapted from Global Agenda and Tribes: Ascend, I collaborated with animators, 2D/3D artists, QA testers, and designers in order to create new content for SMITE's passionate and diverse fanbase, from e-sport professionals to casual gamers.

SWC 2015.jpg